========================== Red Faction - v 1.20 Readme File ========================== For more information on Red Faction, please visit www.volition-inc.com or www.redfaction.com Version History: 1.20 - Fixed hole in VPP loading that allowed cheaters to run mod-like changes without actually running a mod. 1.10 - Made changes to require fewer hard drive accesses during gameplay. - Fixed data-mismatch problem when joining a multiplayer server that gave the "Data does not match" error message. - Fixed instances where a multiplayer server would crash when kicking a player. - Fixed railgun trajectory visual to no longer deflect off some walls. - Fixed crash from clicking on scroll bar in multiplayer map list. - Fixed misplaced dedicated server/password icons on Servers screen when using 1280 resolution. - Fixed selection problem when changing Filter on Servers screen. - Fixed server list to properly identify servers running mods - Fixed console closing problem. Only need to hit "~" once now. - Fixed crash instances caused by hitting both "Shift" keys simultaneously. - L14S3 endgame screen text now displays properly in 800x600. - Railgun will properly fire through multiple targets. - Removed delay in picking up dropped weapons in multiplayer. - First-person arms on "Scientist Parker" and "Ultor Scientist" now match models in multiplayer. - Zooming in with scoped weapons now displays scope if first person weapons are turned off. - Disabled "Shift-Esc" to quit out of game. - Dedicated server now skips over any missing maps found in map lists. - Disabled save games during the bomb defuse screen. - RED levels now work when you install the game to a directory path with spaces in it. - Fixed crash with the RED running out of VRAM when desktop is at very high resolutions. - Changed RED to favor the updated CHM help file, if it exists. - Removed unused flags from RED's Light Properties dialog. - RED can now import V3D files as mesh brushes. Requires V3D exporter for 3ds Max found in the RFToolkit. 1.00 - Initial Release ----------------- Table of Contents ----------------- 1. Manual Addenda 1a. Join Game/Servers screen 1b. Create Game/Options screen 2. The Red Faction Launcher 2a. Play 2b. Setup 2c. Readme 2d. Update 2e. Uninstall 2f. Exit 2g. Volition Logo 2h. THQ Logo 3. Console Commands 4. Dedicated Server Operation 5. Capture the Flag Rules 6. Recommended Multiplayer Level Loads 7. RED - The Red Faction Editor 8. Mod Support 9. Troubleshooting 10. Technical Support Information 11. Red Faction Web Links 12. Legal Stuff ----------------- 1. Manual Addenda ----------------- A few changes to the game were made after the game manual went to print. This section documents where the game functionality differs from what's described in the manual. 1a. Join Game/Servers Screen (page 7) The "Connect" option was replaced with a "LAN-only" checkbox. By default, this option is off, showing you all tracked Internet game servers. Turning this option on will show you only those games running on your local area network. The "Mod" filter option described in the manual was removed. Instead, servers running mod games are shown in a different color in the server list. Two optional icons may appear in the Game Type column. One is a "computer" icon indicating the server is in dedicated mode (see Section 4). The other is a padlock-type icon, indicating the server is password protected. 1b. Create Game/Options screen (page 8) A new option called "LAN-only Game" was added to this screen. By turning this on, your game will be running >only< over your local area network, and not over the Internet via the THQMultiplay Game Tracker. Players wishing to join your LAN-only game will need to also enable this option on their Join/Servers screen. The "Dedicated" button described on page 9 of the manual was removed. You must use the "-dedicated" command-line option in order to run a dedicated multiplayer server. Please see section 4 of this README for details. --------------------------- 2. The Red Faction Launcher --------------------------- The Launcher's buttons enable you to set up and play Red Faction, customize your hardware settings, get updated versions of Red Faction, and access the Red Faction web pages at Volition, Inc. Here's what each button does: 2a. Play Click this to launch Red Faction. 2b. Setup Under Setup, you'll see tabs for Video, Audio, Speed, Network, DirectX, and Misc. * Video - You must have a 3D Accelerator card to play Red Faction. You can have Red Faction detect your video card by clicking on the "Detect Available Cards" button while choosing from one of four resolutions and either a 16-bit or 32-bit framebuffer. NOTE to 3dfx Voodoo card owners: Red Faction should automatically detect if you are trying to run the game on a Voodoo card. If you encounter difficulty getting the game to run, Red Faction will allow you to use command-line parameters to allow you to play. Use the command-line parameters "-voodoo" for any Voodoo cards except the Voodoo3, and "-voodoo3" for the Voodoo3 if you have difficulty. * Audio - Red Faction supports DirectSound, and EAX. You can choose one of these by clicking on "Detect Available Sound Cards" and then selecting from the dropdown box and checking the appropriate checkbox. You can enable Launcher sounds from here as well. * Speed - This setting determines the default Detail Level used in Red Faction. You may manually change this default if you wish, but it may adversely affect your gameplay speed. * DirectX - On this tab you can check your DirectX version and choose to install or update DirectX on your machine. * Misc. - This tab allows you to enter optional command-line switches. Valid switches include: -dedicated -lanonly See the section on Dedicated Server Operation for details on these. -voodoo Forces RF to use your any Voodoo compatible cards instead of the one specified in the RF Launcher. Note, Voodoo3 owners need to use the card-specific "-voodoo3" option instead. -voodoo3 Same as "-voodoo", but for Voodoo3 cards only. -timedemo Player is created at start of level and spins around once. stats on framerate are recorded and displayed in the console and in a text file. -frameratetest Same thing as timedemo, but does the spin/sample at each node in the level, giving stats for each node and the level as a whole. -level This tells Red Faction to load the level file specified. The RFL level file needs to be inside a VPP file, created either by RED using the File/Create Level Packfile command, or a third-party VPP editing tool. This VPP file may be in either the \user_maps\single or \multi directories. -mod This tells RF to use the specified "mod" files in place of any standard files. Please see Section 7 of this readme for more information on data-based mods. 2c. View Readme View this file. 2d. Update This button enables you to see if a new version of Red Faction is available for downloading. If one is available, you can choose to update by clicking on OK. The process is automated. 2e. Uninstall Uninstalls Red Faction from your computer. 2f. Quit Closes the Launcher without running Red Faction. 2g. Volition Logo This takes you to Volition's Internet home page. 2h. THQ Logo This takes you to the Internet home page for THQ. ------------------- 3. Console Commands ------------------- The RF game console can be toggled on/off using the tilde "~" key. This gives you access to a few special commands and shortcuts. Most of these are only used in multiplayer games. name Changes your Multi/Player playername to the name specified. rate Sets the rate at which game servers are allowed to send you update packets in multiplayer games. This is equivalent to the "Connection Speed" setting on the Network tab in the RF Launcher. Valid connection types, and their pre-defined rates (in bytes-per-second) are: modem 2600 isdn 5000 cable 15000 t1 30000 lan 30000 You can also specify an exact numerical rate instead of a connection type. simultaneous_ping Determines how many servers can be pinged/queried at the same time in the Servers screen. Default is 16. Players with high-bandwidth connections may be able to increase this without problems. team Switch yourself to the specified team in Team multiplayer modes. Valid choices are "red" and "blue". rcon_request Request rcon command access on a dedicated server. See the readme section on dedicated server operation for details. rcon Issues an rcon command. See readme section on dedicated server operation for details. info Displays a list of connected players level (server command) Server command to change to specified level. Example: "level ctf08". Leave off the .RFL extension. If running a dedicated server, the rcon prefix is necessary. See the readme section on dedicated server operation for details. kick (server command) Boots the specified player off your server. Rcon access is needed if attempting this on a dedicated server. Quotes around the playername may be required if the name contains special characters or spaces. ban (server command) Bans the named player by adding his/her IP address to "banlist.txt". The "banlist.txt" file is preserved between server sessions. Wildcards are also supported to ban multiple IP's on the same subnet. Examples: 63.123.86.41 65.123.86.* 65.* Wildcards in the middle of the address are not valid. ban_ip (server command) Same as "ban", but allows use of player's IP address instead of his/her playername. Note, both ban commands add IP addresses to the "banlist.txt" file, the difference is only in how the server initially specifies the player. ----------------------------- 4. Dedicated Server Operation ----------------------------- Server Options --- All dedicated server options are stored in the "dedicated_server.txt" file, found in your Red Faction install directory. This is a simple text file with a list of supported options, and their parameters. Full instructions on each option can be found at the top of that file. Starting a Server --- First, make sure you have correctly set your network connection type in the RF Launcher. This is found under Setup, under the Network tab. It's CRUCIAL that you set this correctly for proper server operation. The same is true for non-dedicated servers. Dedicated servers must be run from the command-line, using the game executable "RF.exe". Example: rf -dedicated dm This will start Red Faction in dedicated server mode, using the "dm" game configuration found in the "dedicated_server.txt" file. With the default settings, this starts a Deathmatch game for up to 16 players. Another default configuration is included, named "ctf", using Capture the Flag mode. Another way to start RF in dedicated mode, is by entering "-dedicated " in the command-line field on the Launcher's Setup/Misc tab, then hitting Play. This is the equivalent of running "rf -dedicated " from a command prompt. Additional Command-Line Options --- -lanonly This optional command-line parameter tells the server to /not/ notify the THQMultiplay Game Tracker about its location. This switch ONLY affects dedicated servers. When using this option, your server will not appear on the THQMultiplay server lists. It will only be visible to players on your LAN, or to those that use the "Add Server" button to contact it by IP address. In-game (non-dedicated) server type is completely controlled by the "Lan Only" checkbox on the server create options screen. Special Server Commands --- You will only see a console display while your dedicated server is running. You are able to enter server commands simply by typing them into the console. Most of the commands described below are also available for non-dedicated servers, through the regular in-game console. level Changes to the named level. Example: "level ctf05". Leave off the .RFL extension. You can only change to levels appropriate for the current game mode. Meaning, you can't load a "ctf*" level while running Deathmatch. info Displays a list of players currently connected to the server, current ping times, and IP addresses. kick Boots the named player off your server. ban Bans the named player by adding his/her IP address to "banlist.txt". The "banlist.txt" file is preserved between server sessions. Wildcards are also supported to ban multiple IP's on the same subnet. Examples: 63.123.86.41 65.123.86.* 65.* Wildcards in the middle of the address are not valid. ban_ip Same as "ban", but allows use of player's IP address instead of his/her playername. Note, both ban commands add IP addresses to the "banlist.txt" file, the difference is only in how the server initially specifies the player. say Sends a server chat message to all players. quit Unloads the data and shuts down the dedicated server. Remote Console Commands --- You can use a few dedicated server commands while playing on your server. To enable remote console operation (rcon), hit the tilde "~" key while playing to bring down the game console, and type: rcon_request You can set your server's rcon password in the "dedicated_server.txt" file. If you correctly enter it using the "rcon_request" command, everyone will receive a chat message indicating you were granted rcon access. At this point you can issue selected server commands such as "level", "kick", and "ban". While using rcon access, they must be prefixed by "rcon". Example: rcon level dm13 Assuming you have rcon access, this console command switches to dm13.rfl. ------------------------- 5. Capture the Flag Rules ------------------------- Red Faction offers Multiplayer Capture the Flag for two opposing teams of players. The object of the game is to score points for your team by collecting your opponents' flag and returning it to your base while protecting your own flag. Teams are awarded one point per capture. To capture, you have to touch your opponents' flag to automatically steal it. While carrying the flag, you will see a flashing flag icon in the lower left of the screen besides the team score. You must return the enemy flag to your own flag stand while your flag is there in order to score a point. If your own flag is stolen, to return it to the flag stand you must kill the opponent carrying the flag, which will be visible on his back and will emanate a glow that matches your team color. When killed, the opponent will drop the flag in the field -- you must touch the flag to return it to your base before another opponent comes and touches the flag to pick it back up. Games can be set to terminate after a certain number of captures by a team or can end after a set time. In addition to team score, players are awarded individual points for kills as well as capturing or defending flags. Individual scores do not affect team score. -------------------------------------- 6. Recommended Multiplayer Level Loads -------------------------------------- CTF01: "Blasted Canyon" 8-12 CTF02: "Warlords" 6-10 CTF03: "Score" 12-16 CTF04: "Nemesis" 8-12 CTF05: "Checkmate" 6-8 CTF06: "The Art of War" 24-32 CTF07: "En Masse" 24-32 DM01: "The Lobby" 4-6 DM02: "Installation XJ15" 4-6 DM03: "Waste Treatment Plant" 4-6 DM04: "Badlands" 8-16 DM05: "Hangar18" 6-10 DM06: "High and Dry" 8-12 DM07: "Mine Warfare" 8-12 DM08: "Relentless" 4-6 DM09: "Office Space" 8-12 DM10: "Any Way" 4-8 DM11: "Watch Your Step" 4-6 (EXCLUSIVE!) DM12: "Killbox" 4-6 DM13: "Mazeway" 4-6 DM14: "Coffee Break" 4-6 DM15: "One to the Dome" 8-12 DM16: "S.R.O." 4-8 DM17: "Grey Matter" 12-16 DM18: "Zig" 4-6 (EXCLUSIVE!) DM19: "High Rise" 8-12 DM20: "Hermis" 2-6 ------------------------------- 7. RED - The Red Faction Editor ------------------------------- Red Faction includes RED, the full-featured level editor used by Volition to create the RF levels. A shortcut to RED can be found in your Red Faction folder under the Start Menu. Online documentation for RED is available under the Help/Help Topics menu. All RED functions are documented in more detail in the Help file. Here are a few of the basics: Any levels you create need to be saved in one of these directories: \RedFaction\user_maps\single \RedFaction\user_maps\multi THE GAME WILL NOT LOAD RFL FILES DIRECTLY. You need to export your level into a VPP "packfile" with the "Create Level Packfile" under the File menu. You will need to do this before using the "Play Level" command, or before attempting to find the level in the Multiplayer map list screen. Please see the Tutorials section of the RED online Help file for details. Custom Textures: You can add new level textures to RED by saving them to this folder: \RedFaction\user_maps\textures All textures must be 24- or 32-bit TGA (Targa) files. They must be a power of 2 in each dimension (32x32, 64x32, 256x256, etc.) If you use the "Create Level Packfile" command on any level that uses custom maps, they will automatically be included in the new VPP file. Please see the Tutorials section of the RED online Help file for details. -------------- 8. Mod Support -------------- Red Faction contains support for data-based "mods". A basic tutorial on how to create a mod can be found in this file: \Red Faction\mods\MOD Tutorial.txt Also see the Tutorials section of the RED online Help file for details on RED editor usage with mods. ------------------ 9. Troubleshooting ------------------ SUPPORTED CARDS --------------- Red Faction has been tested with the following video cards: NVidia Geforce, Geforce 2, and Geforce 3. NVidia TNT and TNT2. 3dfx Voodoo2 through Voodoo5 (D3D only). Matrox G400. Radeon. ATI Rage 128. PowerVR Kyro II. If your card is not on the list, you can still run Red Faction but may experience technical problems. =================================================== Installation notes for Microsoft ADPCM installation =================================================== Note: you only need to do this if you did not hear the test sound in the launcher. Red Faction requires that Microsoft's ADPCM audio commpression codec be installed. If your system does not currently have it, you can install the codec by following these instructions: 1) Open the 'Control Panel' - in Start->Settings->Control Panel 2) Open 'Add/Remove Programs' 3) Click on the 'Windows Setup' tab 4) Highlight multimedia 5) Click details 6) Make sure that the 'audio compression' checkbox is fully checked. If you cannot hear sounds, then chances are that this box is in the half-greyed out. 7) hit ok 8) hit ok again =================================================== EAX =================================================== Users running Win2k need to get updated drivers from Creative's site for EAX to work in Win2k. =================================================== Video Cards =================================================== Please ensure you are using the latest drivers available for your video card if you experience random crashes, exits, or graphical glitches while playing Red Faction. You should check your card manufacturer's site for drivers first, and use generic chipset drivers if your manufacturer's drivers do not resolve the problem. A list of web sites for generic drivers is listed below. If problems persist, make sure that your computer and video card's BIOS are both updated to the latest version (particularly for AGP cards) and that your video card is on the supported list of hardware for your motherboard. All Nvidia cards: Red Faction has been tested using version 6.50 of Nvidia's Detonator 3 drivers. You should try using the latest drivers for your Nvidia card before running Red Faction, though some users have reported problems running games with the 21.81 drivers. If you do encounter problems with the 21.81 drivers, you can try earlier ones to rectify the problem. Nvidia drivers are available at: http://www.nvidia.com/Products.nsf/htmlmedia/detonator3.html Matrox cards: Red Faction has been tested using version 6.04 of Matrox's drivers. You may experience random crashes or texture corruption if you are using an earlier version of these drivers. Matrox drivers are available at: http://www.matrox.com/mga/support/drivers/home.cfm ATI Rage 128: Drivers are available at: http://support.ati.com/products/pc/rage128pro/rage128pro_drivers.html 3dfx Voodoo cards: Red Faction should automatically detect if you are trying to run the game on a Voodoo card. If you encounter difficulty getting the game to run, Red Faction will allow you to use command-line parameters to allow you to play. Use the command-line parameters " -voodoo " for any Voodoo cards except the Voodoo3, and " -voodoo3 " for the Voodoo3 if you have difficulty. Red Faction has been tested with the following driver versions for Voodoo cards. We recommend using these drivers if at all possible, since older drivers may not be tested with or support DirectX 8.0 which is necessary to run Red Faction: Voodoo 4/5: Version 1.04.00 (WHQL Certified) Voodoo 3: Version 1.07.00 (WHQL Certified) Voodoo 2: Version 3.02.02 (Reference Drivers) In addition, there are 3rd party drivers for Voodoo cards available on voodoofiles.com that are newer than the drivers listed here. While they have not been tested, some users have reported success using them and you may wish to try them. When using the Red Faction editor RED, Voodoo card users should set their desktop color depth to 16-bit in Windows. Voodoo2 cards: If you have a Voodoo2, the RF Launcher will still list 1024x768 and 1280x1024 as valid resolutions. No Voodoo2 cards can support 1280x1024, and unless you're running in SLI, you cannot use 1024x768, either. The max resolution for non-SLI Voodoo2 cards is 800x600. Choosing a resolution higher than this may cause the game to crash. The latest Voodoo drivers can be downloaded from http://www.voodoofiles.com if the 3dfx.com website is not available. Radeon: If problems are encountered using Radeon cards with the latest release drivers, you may get better results using the 4.13.7115 beta drivers instead. ================================================== Hardware Acceleration ================================================== You may encounter problems running Red Faction if your hardware acceleration settings are not set properly. Make sure your hardware acceleration is set to either "Most Functions" or "Full." ================================================== Accessibility Options ================================================== There are a number of accessibility shortcuts that are enabled by default in some Windows operating systems, such as XP. When activated, these features may bring up pop-up windows which can cause Red Faction to crash. If you experience these problems, you may disable the shortcuts by going to the Control Panel and looking under "Accessibility Options." In general, you should disable programs that use pop-ups while playing Red Faction. ================================================== Memory Management ================================================== If you run out of memory while playing Red Faction, you can take steps to help alleviate this problem in Windows. Make sure you allow Windows to manage your virtual memory and shut down other programs that are not needed during the game, including those in the taskbar. In addition to this, you should make sure you have an adequate amount of free hard drive space available for swapping by all your programs. ================================================== ALT-Tab Issues ================================================== You may experience problems if you use Alt-Tab to exit Red Faction. For immediate program exit, press Shift-Esc. ================================================== Modem Dial-out Problems ================================================== If you are connecting to the Internet via modem and using ICQ, you may experience an undesired dial-out. The installer/uninstaller may dial-out when ICQ has been running previously but is NOT running at install/uninstall time. If the modem is already connected, or if ICQ is running (or was never running to begin with), you will not encounter this problem. ================================================== AGP Aperture Size ================================================== If the game crashes on startup or periodically while playing, you can try lowering the AGP aperture size in your system's BIOS setup utility to 64 megabytes. This option is typically found under the "Chipset Features Setup." You may also wish to ensure that your system's AGP drivers and BIOS are up to date by downloading the latest updates from your motherboard's manufacturer's web site (particularly if you have an ASUS motherboard). These problems have ocurred under Windows 2000 while using GeForce cards, though other configurations might be subject to similar problems. ================================================== VIA Chipsets and SoundBlaster Live ================================================== A number of users have reported problems when running motherboards with the VIA 686B chipset in combination with a SoundBlaster Live. This problem is not specific to Red Faction, and you can read more about the issue at the following urls: http://www.realworldtech.com/page.cfm?ArticleID=RWt042201222938 http://www.ipkonfig.com/Articles/Via-SBL/index.shtml ================================================== Joystick Users ================================================== Joystick control is not officially supported by Red Faction. For those players who are more comfortable using a joystick for games, we recommend using the "JoyToKey" program which supports mouse emulation (including wheel support). It is available for download at the following URL: http://hp.vector.co.jp/authors/VA016823/joytokey/english.html ================================================== DirectX Initialization Errors ================================================== In some instances users may get an error when trying to run Red Faction concerning the initialization of DirectX 8.0. An example of this error is listed below: Error: Unable tto initialize DirectX 8.0 - Device creation failed! File: C:\projects\RF_PC\vsdk\gr\directx\gr_direct3d.cpp - Line 1872 A player can often get around this error simply by rebooting their system and then running Red Faction again. --------------------------------- 10. Technical Support Information --------------------------------- If you're unable to resolve your problem with the above information, please contact THQ for assistance. THQ Customer Service Department 818-880-0456 http://www.thq.com/support/ Live Customer Service Representatives are available to help you Monday through Friday, 9am to 5pm PST, or you can use our automated systems by phone or on the web 24 hours a day, 7 days a week. Your 5-digit Product Code is 49026. Please have this number ready when you contact Customer Service. ------------------------- 11. Red Faction Web Links ------------------------- If you're interested in Red Faction-related web sites and information, here are some great places to start. Volition, Inc. homepage - The official homepage of Volition, Inc. http://www.volition-inc.com THQ, Inc. homepage - The official homepage of THQ, Inc. http://www.thq.com Red Faction homepage - The official Red Faction homepage http://www.redfaction.com Red Faction Watch - An excellent fan run website which not only features comprehensive Red Faction coverage but for all of Volition's games. http://redfaction.volitionwatch.com/ http://www.volitionwatch.com/ Descent Network's Red Faction - A fan run website offering many downloads as well as tools for user-made mods. They're also home to the Red Faction Webring. http://www.red-faction.com/ http://www.red-faction.com/webring/ --------------- 12. Legal Stuff --------------- THQ Inc. Software License Agreement 1. 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If the THQ service technician is unable to solve the problem by phone or on the web via e-mail, he will authorize you to return the Product, at your risk of damage, freight and insurance prepaid by you, together with your dated sales slip or similar proof-of-purchase within the ninety (90) day warranty period to: THQ Inc., Customer Service Department, 27001 Agoura Road, Suite 325, Calabasas Hills, CA 91301. Company is not responsible for unauthorized returns of the Program and reserves the right to send such unauthorized returns back to customers. This warranty shall not be applicable and shall be void if: (a) the defect in the Program has arisen through abuse, unreasonable use, mistreatment or neglect; (b) the Program is used with computer software and hardware not meeting the minimum systems requirements for the Program; (c) the Program is used for commercial purposes (including rental); (d) the Program is modified or tampered with; or (e) the Program's serial number has been altered, defaced or removed. Licensor will replace defective media at no charge as set forth above. This is your sole and exclusive remedy for any breach of warranty. 10. LIMITATION OF LIABILITY. YOU ACKNOWLEDGE AND AGREE THAT COMPANY AND ITS LICENSORS SHALL NOT ASSUME OR HAVE ANY LIABILITY FOR ANY ACTION BY COMPANY OR ITS CONTENT PROVIDERS, OTHER PARTICIPANTS OR OTHER LICENSORS WITH RESPECT TO CONDUCT, COMMUNICATION OR CONTENT OF THE PROGRAM. COMPANY AND ITS LICENSORS SHALL NOT BE LIABLE FOR ANY INDIRECT, INCIDENTAL, SPECIAL, PUNITIVE, EXEMPLARY, OR CONSEQUENTIAL DAMAGES RESULTING FROM POSSESSION, USE, OR MALFUNCTION OF THE PROGRAM, INCLUDING DAMAGES TO PROPERTY, LOSS OF GOODWILL, COMPUTER FAILURE OR MALFUNCTION AND, TO THE EXTENT PERMITTED BY LAW, DAMAGES FOR PERSONAL INJURIES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. EXCEPT AS EXPRESSLY PROVIDED HEREIN, COMPANY'S AND ITS LICENSORS' ENTIRE LIABILITY TO YOU AND YOUR EXCLUSIVE REMEDY FOR ANY BREACH OF THIS AGREEMENT IS LIMITED SOLELY TO THE TOTAL AMOUNT PAID BY YOU FOR THE PROGRAM, IF ANY. BECAUSE SOME STATES DO NOT ALLOW THE EXCLUSION OR LIMITATION OF LIABILITY FOR CERTAIN DAMAGES, IN SUCH STATES COMPANY'S AND ITS LICENSORS' LIABILITY IS LIMITED TO THE EXTENT PERMITTED BY LAW. 11. INJUNCTION. Because Company would be irreparably damaged if the terms of this License Agreement were not specifically enforced, you agree that Company shall be entitled, without bond, other security or proof of damages, to appropriate equitable remedies with respect to breaches of this Agreement, in addition to such other remedies as Company may otherwise have under applicable laws. 12. INDEMNITY. At Company's request, you agree to defend, indemnify and hold harmless Company, its affiliates, contractors, officers, directors, employees, agents, licensors, licensees, distributors, content providers, and other users of the Program, from all damages, losses, liabilities, claims and expenses, including attorneys' fees, arising directly or indirectly from your acts and omissions to act in using the Program pursuant to the terms of this License Agreement or any breach of this License Agreement by you. Company reserves the right, at its own expense, to assume the exclusive defense and control of any matter otherwise subject to indemnification by you hereunder, and in such event, you shall have no further obligation to provide indemnification for such matter. 13. U.S. GOVERNMENT RESTRICTED RIGHTS. The Program and documentation have been developed entirely at private expense and are provided as "Commercial Computer Software" or "restricted computer software." Use, duplication or disclosure by the U.S. Government or a U.S. Government subcontractor is subject to the restrictions set forth in subparagraph (c)(1)(ii) of the Rights in Technical Data and Computer Software clauses in DFARS 252.227-7013 or as set forth in subparagraph (c)(1) and (2) of the Commercial Computer Software Restricted Rights clauses at FAR 52.227-19, as applicable. The Contractor / Manufacturer is THQ Inc., 27001 Agoura Road, Suite 325, Calabasas Hills, CA 91301. 14. TERMINATION. Without prejudice to any other rights of Company, this License Agreement and your right to use the Program may automatically terminate without notice from Company if you fail to comply with any provision of this Agreement or any terms and conditions associated with the Program. In such event, you must destroy all copies of this Program and all of its component parts. 15. GENERAL PROVISIONS. You may not use, copy, modify, sublicense, rent, sell, assign or transfer the rights or obligations granted to you in this Agreement, except as expressly provided in this Agreement. Any assignment in violation of this Agreement is void, except that you may transfer your Program to another person provided that person accepts the terms of this License Agreement. If any provision of this Agreement is held to be unenforceable for any reason, such provision shall be reformed only to the extent necessary to make it enforceable, and such decision shall not affect the enforceability of: (i) such provision under other circumstances, or (ii) the remaining provisions hereof under all circumstances. Company's failure to enforce at any time any of the provisions of this Agreement shall in no way be construed to be a present or future waiver of such provisions, nor in any way affect the right of any party to enforce each and every such provision thereafter. The express waiver by Company of any provision, condition or requirement of this Agreement shall not constitute a waiver of any future obligation to comply with such provision, condition or requirement. Notwithstanding anything else in this Agreement, no default, delay or failure to perform on the part of Company shall be considered a breach of this Agreement if such default, delay or failure to perform is shown to be due to causes beyond the reasonable control of Company. This Agreement shall be governed by the laws of the State of California and the United States without regard to its conflicts of laws rules and you consent to the exclusive jurisdiction of the state and federal courts in Los Angeles County, California. The United Nations Convention on Contracts for the International Sale of Goods shall not apply to this Agreement. This Agreement represents the complete agreement concerning this License Agreement between you and Company. Red Faction(TM) - © 2001 THQ Inc. Developed by Volition, Inc. Uses Bink Video. Copyright (C) 1997-2001 by RAD Game Tools, Inc. Red Faction, Geo-Mod(TM) Technology, Volition, THQ and their respective logos are trademarks and/or registered trademarks of THQ Inc.