Game World



Enemies



ALUDRAN REPTILOID, HIGHLANDER
Size: 45 ft
Weapons: Magic Homing Missiles
Reward: 25000 FC
Threat: High


FIENDIAN REPTILOID DEMON
Size: 20 ft Standing
Weapons: Lavaball projectile, claws
Reward: 8000 FC
Threat: Medium


BIO-MECHANOID. MAJOR
Size: 30 ft Standing
Weapons: Rocket Launchers
Reward: 7500 FC
Threat: High


ALUDRAN REPTILOID, COMMON
Size: 15 ft
Weapons: Magic Homing Missiles
Reward: 5000 FC
Threat: Medium


ADULT ARACHNOID
Size: 20-25 ft
Weapons: Chain-Gun, Tail Sting
Reward: 5000 FC
Threat: High


ZUMB'UL FROM PLANET RAS-AD-NYK
Size: 10 ft
Weapons: Twin hand plasma launchers
Reward: 3000 FC
Threat: Medium


BEHEADED KAMIKAZE
Size: 6 ft
Weapons: Hand Grenades
Reward: 2500 FC
Threat: High


BIO-MECHANOID, MINOR
Size: 15 ft standing
Weapons: Pulse Lasers
Reward: 2000 FC
Threat: Medium


CUCURBITO THE PUMPKIN
Size: 7.5 ft standing
Weapons: Chainsaw
Reward: 1500 FC
Threat: Medium


JUVENILE ARACHNOID
Size: 10 ft
Weapons: Chain-Gun, Tail Sting
Reward: 1000 FC
Threat: High


SIRIAN WEREBULL
Size: 9 ft
Weapons: Horns
Reward: 2000 FC
Threat: Medium


KLEER SKELETON
Size: 9 ft
Weapons: Two-Ball Projectiles
Reward: 1000 FC
Threat: Medium


FEMALE GNARR
Size: 5 ft
Weapons: Bites, Punches
Reward: 1000 FC
Threat: Low


SCYTHIAN WITCH-HARPY
Size: 5 ft Standing
Weapons: magic Projectiles, Claws
Reward: 1000 FC
Threat: Low


LAVA GOLEM
Size: 10 to 100 ft
Weapons: Fireballs
Reward: 500 to 50000 FC
Threat: Low to Extreme


MALE GNARR
Size: 4 ft
Weapons: Bites, Punches
Reward: 500 FC
Threat: Very Low


REEBAN ELECTRO-FISH
Size: 11 ft in length
Weapons: Electric Discharges
Reward: 500 FC
Threat: Medium


MARSH-HOPPER FROM RIGIL KENTAURUS
Size: 3 ft
Weapons: Toxic Slime Splash
Reward: 500 FC
Threat: very low


BEHEADED BOMBER
Size: 6 ft
Weapons: Hand Grenades
Reward: 500 FC
Threat: Low


ZORG COMMANDER FROM BEELMEZ IV
Size: 7 ft
Weapons: Sweep burst laser
Reward: 400 FC
Threat: Low


ZORG MERCENARY FROM BEELMEZ IV
Size: 6.5 ft
Weapons: Burst laser
Reward: 300 FC
Threat: Low


BEHEADED ROCKETEER
Size: 6 ft
Weapons: Hand Grenades
Reward: 200 FC
Threat: None


BEHEADED FIRECRACKER
Size: 6 ft
Weapons: Magic-Missile Launcher
Reward: 200 FC
Threat: None


Weapons

Military Knife
Ammo: N/A
Rate of Fire: N/A


Bonecracker' P-LAH Chainsaw
Ammo: Fuel from a self-contained micro fusion fuel synthesizer
Rate of Fire: N/A


Schofield .45 w/ TMAR
Ammo: .45 Colt
Rate of Fire: Single Action; Manual Reloading


12 Gauge Pump Action Shotgun
Ammo: 12 Gauge Shells (10 per Pack)
Rate of Fire: One Shell; Pump Reloading


Double Barrel Coach Gun
Ammo: 12 Gauge Shells (10 per Pack)
Rate of Fire: Two shells; manual reloading


XM214-A Minigun
Ammo: 5.56 mm Bullets (50 per Box)
Rate of Fire: 1200 Rounds Per Minute


M1-A2 Thompson Submachine Gun
Ammo: 5.56mm bullets (50 per Box)
Rate of Fire: 600 Rounds Per Minute


XPML21 Rocket Launcher
Ammo: 150 mm Inferno Missile (5 per Pack)
Rate of Fire: 85 Missiles Per Minute


MKIII Grenade Launcher
Ammo: 40mm High Explosive Rounds (5 per Box)
Rate of Fire: Variable


RAPTOR 16mm Sniper
Ammo: 16mm AP Sniper Bullets
Rate of Fire: Manual


XOP Flamethrower
Ammo: HV Napalm
Rate of Fire: Continuous


XL2 Lasergun
Ammo: X7 Power Cells (50 Units per Pack)
Rate of Fire: 600 Rounds Per Minute


SBC Cannon
Ammo: HP Uranium-filled Cannonballs (4 per Pack)
Rate of Fire: Variable


Serious Bomb
Ammo: N/A
Rate of Fire: 1


Armor

Shards
Shards add 1 point to your armor, over and above maximum points.


Helmet
Helmets add 5 point to your armor, over and above maximum points.


Exoskeleton
Exoskeletons add 25 points to your armor, up to the maximum.


Vest
These green, bulletproof vests increase armor by 50 points, up to the maximum.


Heavy Plating
Heavy Plating adds 100 points to your armor, up to the maximum.


Heavy Armor Suit
Heavy Armor Suit adds an instant 200 points to your armor.


Health

Pill
These yellow pills add 1 point of Health, above and beyond the maximum.


Small Health
These potions increase Health by 10 points, up to the maximum.


Medium Health
These green bottles increase Health by 25 points, up to the maximum.


Large Health
These white Medikit boxes increase Health by 50 points, up to the maximum.


Super Health
These red hearts add an instant 100 points to your Health.


Power-Ups

Backpack
Backpacks are scattered across levels and, when picked up, are a great way to feed your weapons with a different ammo type.


SeriousPack
SeriousPacks, also found scattered across levels, charge your weapon to its maximum.


Invulnerability
Invulnerability shields are scattered across levels and, when picked up, are a great way to deal with large ammounts of enemies without loosing armour/health.


Invisibility
Invisibility shield when picked up cloaks player from enemy's sight.


Serious Damage
Once picked up your weapons are supercharged for a short period of time.


Serious Speed Boots
A SeriousSpeed boots is a small turbo motor allowing a player to run at double of its normal speed.