Seriously Warped Deathmatch
Serious Sam: The Second Encounter comes bundled with a very popular multiplayer game modification (mod) called 'Seriously Warped Deathmatch'. To start a Warped server, first go to Mods and switch over to the Warped mod, then start the server as usual. In Warped, you will be able to choose some new game options, like player speed and knife damage.
The Games:
Control Zone = All maps prefixed with CZ_
Objective Thief = All maps prefixed with OT_
Serious Rugby = All maps prefixed with RG_
Team Control Zone = All maps prefixed with TCZ_
Capture the Flag = All maps prefixed with CTF_
Steal the Objective = All maps prefixed with STO_
The rules are the same for a standard scorematch game, with a slight variation in each of the following:
ControlZone Rules:
Somewhere on the map is a flag (possibly multiple), if you stand in the vicinity of the flag (map dependent) you will start scoring points at a rate of 1000 pts per second. Only one player at a time can score points from a particular flag, so the goal is to hold a control zone and prevent others from taking it or other flags. Have fun!
Objective Thief Rules:
To score points capture that objective and take it to a recovery zone. The trick is that everyone else will try to do the same, and there is only one of each objective. (It'll respawn after returned or after the player is killed. Default score = 100,000 pts for recovering the objective)
Rugby Rules:
To score points capture that objective and just run around with it. The trick is that everyone else will try to do the same, and there is only one of each objective. (It'll respawn after the player is killed) Also, when you have the objective you will be identified to all other players, so be careful. (Default score = 1,000 pts per second while holding the objective)
Teamplay Rules:
Teamplay works as above, but points are distributed amongst your team. Normally objectives are not worth as much because of this. If an objective is worth x points, then the formula y = x*(1- PlayerCountForYourTeam/TotalPlayerCount). The player then with the objective, gets 2x and everyone else on his team gets x points. This is a balancing mechanism so the bigger/stronger team will get less points. Everyone on a team will be using the same model. Score limit is not reached until the team score hits the limit. (The Team score only receives points for objectives and not frags).
- Team Control Zone - Same Control Zone Rules, but with teams. Points are distributed amongst your team. Help each other by keeping one team member in a control zone area (or one in each, if multiple zones exist) to accumulate points for your team.
- Capture the Flag - Each team spawns at their base. Each base has its own Flag to defend. Your objective is to prevent the other team from taking your flag while some of your team members try to retrieve the opposing flag and return it back to your base. (Flags will respawn after they have been successfully captured and returned to the opposing base. If a player is killed while holding a flag, any member of the same team can pick it up, or any of the opposing team can return it back to their base by running over it.
- Steal the Objective - Objective thief with teams. Same rules apply, but points are distributed amongst your team. Recovery zones are usually located near the opposing teams spawn area.